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* Copyright 2007 - 2009 VMware, Inc. All rights reserved.
* **********************************************************/
/*
* @VMKAPIMOD_LICENSE@
*/
/*
*******************************************************************************
* Worldlets */ /**
* \defgroup Worldlet Worldlets
*
* A worldlet is an object that performs a specified function at
* some point in the future (relative to the time of invocation, which
* is accomplished via vmk_WorldletActivate).
*
* \note
* All functions of this API require that callers do not hold
* any locks with rank _VMK_SP_RANK_IRQ_WORLDLET_LEGACY.
*
* @{
*******************************************************************************
*/
#ifndef _VMKAPI_WORLDLET_H_
#define _VMKAPI_WORLDLET_H_
/** \cond never */
#ifndef VMK_HEADER_INCLUDED_FROM_VMKAPI_H
#error This vmkapi file should never be included directly but only via vmkapi.h
#endif
/** \endcond never */
/**
* \brief Affinity relationships.
*/
typedef enum {
/**
* \brief Exact CPU match required.
*/
VMK_WDT_AFFINITY_EXACT = 0,
/**
* \brief Exact affinity match not required. Will attempt to place worldlet
* topologically close to the target.
*/
VMK_WDT_AFFINITY_LOOSE = 1,
} vmk_WorldletAffinityType;
/**
* \brief Worldlet Affinity Tracker object.
*/
typedef struct vmk_WorldletAffinityTracker vmk_WorldletAffinityTracker;
typedef struct vmk_WorldletAffinityTracker vmk_WorldletInterruptTracker;
/*
*******************************************************************************
* vmk_WorldletFn -- */ /**
*
* \ingroup Worldlet
* \brief Prototype for Worldlet callback function.
*
* \note Callbacks of this type may not block.
*
* \param[in] wdt Worldlet handle representing the executing worldlet.
* \param[in] private Private data as specified to vmk_WorldletCreate.
* \param[out] runData The Worldlet sets the "state" field of this struct to
* define its state upon completion of the callback
* function:
*
* VMK_WDT_RELEASE: Implies call to vmk_WorldletUnref
* and VMK_WDT_SUSPEND if the worldlet is
* not freed.
* VMK_WDT_SUSPEND: The worldlet will not execute unless
* directed to do so by a
* vmk_WorldletActivate call.
* VMK_WDT_READY: The worldlet will be called again when
* the system decides to grant it CPU
* time.
*
* The "userData1" and "userData2" fields may be filled
* with worldlet-specific performance data and the totals
* over all worldlet invocations are published via VSI.
*
* \retval VMK_OK The worldlet function executed correctly.
* This is not a status of whether the actions of the function
* were successfully completed, but rather an indication that
* the code of the function executed. The return of any other
* value may have undefined side-effects.
*
*******************************************************************************
*/
typedef VMK_ReturnStatus (*vmk_WorldletFn)(vmk_Worldlet wdt, void *data,
vmk_WorldletRunData *runData);
/*
*******************************************************************************
* vmk_WorldletAllocSize -- */ /**
*
* \ingroup Worldlet
* \brief Get the amount of memory to set aside for a single worldlet.
*
* \note This function will not block.
*
* This call can be used to help compute the size of the heap necessary
* to allocate worldlets.
*
* \returns Number of bytes to set aside in a heap for a single worldlet.
*
*******************************************************************************
*/
vmk_ByteCount vmk_WorldletAllocSize(
void);
/*
*******************************************************************************
* vmk_WorldletCreate -- */ /**
*
* \ingroup Worldlet
* \brief Create a worldlet object.
*
* \note This function will not block.
*
* \param[out] worldlet Pointer to new vmk_Worldlet.
* \param[in] name Descriptive name for the worldlet.
* \param[in] serviceID Service ID against which the worldlet is charged.
* \param[in] moduleID Id of module making request.
* \param[in] heapID Id of the heap to allocate the worldlet from.
* \param[in] worldletFn Pointer to function called when dispatching the
* request.
* \param[in] private Arbitrary data to associate with the vmk_Worldlet.
*
* \retval VMK_OK The worldlet was successfully initialized.
* \retval VMK_NO_MEMORY The worldlet could not be allocated.
* \retval VMK_INVALID_HANDLE The specified service ID is invalid.
* \retval VMK_INVALID_NAME The requested name was invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletCreate(
vmk_Worldlet *worldlet,
vmk_Name *name,
vmk_ServiceAcctID serviceID,
vmk_ModuleID moduleID,
vmk_HeapID heapID,
vmk_WorldletFn worldletFn,
void *private);
/*
*******************************************************************************
* vmk_WorldletCheckState -- */ /**
*
* \ingroup Worldlet
* \brief Query the state of a worldlet.
*
* \note This function will not block.
*
* \param[in] worldlet Pointer to new vmk_Worldlet.
* \param[out] state State of the worldlet.
*
* \retval VMK_OK The worldlet state was successfully returned.
* \retval VMK_BAD_PARAM "state" is a bad pointer.
* \retval VMK_INVALID_HANDLE "worldlet" is invalid or corrupted.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletCheckState(
vmk_Worldlet worldlet,
vmk_WorldletState *state);
/*
*******************************************************************************
* vmk_WorldletActivate -- */ /**
*
* \ingroup Worldlet
* \brief Activate a worldlet object.
*
* The worldlet's callback function will be called at least once following the
* successful execution of this function (though that may be deferred due to
* the worldlet being disabled).
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet to activate.
*
* \retval VMK_OK The worldlet was successfully activated.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletActivate(
vmk_Worldlet worldlet);
/*
*******************************************************************************
* vmk_WorldletUnref -- */ /**
*
* \ingroup Worldlet
* \brief See vmk_WorldletUnrefWithData.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletUnref(
vmk_Worldlet worldlet);
/*
*******************************************************************************
* vmk_WorldletUnrefWithData -- */ /**
*
* \ingroup Worldlet
* \brief Decrement the reference count on a worldlet, releasing the current
* reference.
*
* When the reference count reaches 0, the worldlet will be destroyed (though
* this may happen asynchronously with the reference being released).
*
* The vmkernel may maintain internal references to worldlets that may
* temporarily prevent the reference count reaching 0.
*
* Users must ensure that a worldlet is quiesced in order to destroy it.
* Thus a destruction sequence may contain a sequence of calls to:
* - vmk_WorldletDisable() - prevent future activations
* - vmk_WorldletWaitForQuiesce() - waiting for pending activations to finish
* - vmk_WorldlerUnref() - release the reference
*
* Unlike vmk_WorldletUnref, vmk_WorldletUnrefWithData returns the private
* data registered with the worldlet when it was created.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet to release.
* \param[out] private Private data associated with worldlet.
*
* \retval VMK_OK The worldlet was successfully released.
* \retval VMK_BUSY The worldlet is still in use.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletUnrefWithData(
vmk_Worldlet worldlet,
void **private);
/*
*******************************************************************************
* vmk_WorldletShouldYield -- */ /**
*
* \ingroup Worldlet
* \brief Returns an indicator of whether a worldlet should yield.
*
* \note This function will not block.
*
* \param[in] worldlet Currently executing worldlet.
* \param[out] yield Set to VMK_TRUE/VMK_FALSE to indicate if
* worldlet should yield.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE Worldlet is invalid or not running.
* \retval VMK_BAD_PARAM "yield" is a bad pointer.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletShouldYield(
vmk_Worldlet worldlet,
vmk_Bool *yield);
/*
*******************************************************************************
* vmk_WorldletGetCurrent -- */ /**
*
* \ingroup Worldlet
* \brief Returns current executing worldlet and private data.
*
* \note This function will not block.
*
* \param[out] worldlet Currently executing worldlet.
* \param[out] private Private data associated with worldlet.
*
* \retval VMK_OK Success.
* \retval VMK_NOT_FOUND Not running on a worldlet.
* \retval VMK_BAD_PARAM Invalid "worldlet" or "private" pointers.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletGetCurrent(
vmk_Worldlet *worldlet,
void **private);
/*
*******************************************************************************
* vmk_WorldletGetFn -- */ /**
*
* \ingroup Worldlet
* \brief Returns the function associated with a worldlet.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet object.
* \param[out] worldletFn Pointer to function called when dispatching
* the request.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" is invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletGetFn(
vmk_Worldlet worldlet,
vmk_WorldletFn *worldletFn);
/*
******************************************************************************
* vmk_WorldletSetAffinityToWorldlet -- */ /**
*
* \ingroup Worldlet
* \brief Sets the affinity of one worldlet to another.
*
* This means that the system will attempt to execute the "worldlet" worldlet
* on the same CPU as the "target" worldlet. Unsetting this affinity is
* accomplished by using a NULL value for the "target" worldlet.
*
* This function alters internal reference counts therefore if a worldlet is
* used as a "target" worldlet the affinity to that worldlet must be torn down
* prior to it being destroyed.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet whose affinity will be changed.
* \param[in] target Worldlet to which "worldlet" will have
* affinity to. (May be NULL.)
* \param[in] type Type of affinity.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" or "target" are invalid.
*
******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletSetAffinityToWorldlet(
vmk_Worldlet worldlet,
vmk_Worldlet target,
vmk_WorldletAffinityType type);
/*
*******************************************************************************
* vmk_WorldletSetAffinityToWorld -- */ /**
*
* \ingroup Worldlet
* \brief Sets the affinity of one worldlet to another.
*
* This means that the system will attempt to execute the "worldlet" worldlet
* on the same CPU as the "target" worldlet. Unsetting this affinity is
* accomplished by using a VMK_INVALID_WORLD_ID value for the "target" world.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet whose affinity will be changed.
* \param[in] target World to which "worldlet" will have
* affinity to. (May be VMK_INVALID_WORLD_ID.)
* \param[in] type Type of affinity.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" or "target" are invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletSetAffinityToWorld(
vmk_Worldlet worldlet,
vmk_WorldID target,
vmk_WorldletAffinityType type);
/*
*******************************************************************************
* vmk_WorldletVectorSet -- */ /**
*
* \ingroup Worldlet
* \brief Sets the interrupt vector for the worldlet.
*
* Once set, the worldlet scheduler takes over interrupt scheduling. When the
* worldlet moves, it's corresponding interrupt is moved too.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet the vector is associated to
* \param[in] vector Interrupt vector
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" or "target" are invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletVectorSet(
vmk_Worldlet worldlet,
vmk_uint32 vector);
/*
*******************************************************************************
* vmk_WorldletVectorUnSet -- */ /**
*
* \ingroup Worldlet
* \brief Disassociate interrupt vector associated with the worldlet.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet the vector is associated to
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" or "target" are invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletVectorUnSet(
vmk_Worldlet worldlet);
/*
*******************************************************************************
* vmk_WorldletNameSet -- */ /**
*
* \ingroup Worldlet
* \brief Set the name of a worldlet object.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet object.
* \param[in] name Descriptive name for the worldlet.
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" or "target" are invalid.
* \retval VMK_INVALID_NAME "name" was invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletNameSet(
vmk_Worldlet worldlet,
vmk_Name *name);
/*
*******************************************************************************
* vmk_WorldletDisable -- */ /**
*
* \ingroup Worldlet
* \brief "Disable" a worldlet from running.
*
* A disabled worldlet is blocked from performing a transition from READY to
* ACTIVE state; i.e. if/when it reaches the front of the run-queue it is
* prevented from being called. When a worldlet is disabled, it may still be
* running and that current invocation is not affected.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet object.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" is invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletDisable(
vmk_Worldlet worldlet);
/*
*******************************************************************************
* vmk_WorldletEnable -- */ /**
*
* \ingroup Worldlet
* \brief Reverses the effect of vmk_WorldletDisable.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet object.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" is invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletEnable(
vmk_Worldlet worldlet);
/*
*******************************************************************************
* vmk_WorldletIsQuiesced -- */ /**
*
* \ingroup Worldlet
* \brief Identifies if a worldlet is quiesced; disabled and not active.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet object.
* \param[out] quiesced Quiesce status of the worldlet.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" is invalid.
* \retval VMK_BAD_PARAM "quieseced" is a bad pointer.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletIsQuiesced(
vmk_Worldlet worldlet,
vmk_Bool *quiesced);
/*
*******************************************************************************
* vmk_WorldletWaitForQuiesce -- */ /**
*
* \ingroup Worldlet
* \brief Waits at most "maxWaitUs" for "worldlet" to become quiesced.
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet object.
* \param[in] maxWaitUS Maximum number of microseconds to wait.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" is invalid.
* \retval VMK_IS_ENABLED "worldlet" is enabled.
* \retval VMK_TIMEOUT "worldlet" did not quiesce.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletWaitForQuiesce(
vmk_Worldlet worldlet,
vmk_uint32 maxWaitUS);
/*
*******************************************************************************
* vmk_WorldletGetId -- */ /**
*
* \ingroup Worldlet
* \brief Returns id of given worldlet
*
* \note This function will not block.
*
* \param[in] worldlet Worldlet object.
* \param[out] id Worldlet id.
*
* \retval VMK_OK Success.
* \retval VMK_INVALID_HANDLE "worldlet" is invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus vmk_WorldletGetId(
vmk_Worldlet worldlet,
vmk_WorldletID *id);
/*
*******************************************************************************
* vmk_WorldletAffinityTrackerAllocSize -- */ /**
*
* \ingroup Worldlet
* \brief Get the amount of memory to set aside for a single worldlet
* affinity tracker.
*
* \note This function will not block.
*
* This call can be used to help compute the size of the heap necessary
* to allocate worldlet affinity trackers.
*
* \returns Number of bytes to set aside in a heap for a single worldlet
* affinity tracker.
*
*******************************************************************************
*/
vmk_ByteCount vmk_WorldletAffinityTrackerAllocSize(
void);
/*
*******************************************************************************
* vmk_WorldletAffinityTrackerCreate -- */ /**
*
* \ingroup Worldlet
* \brief Create a worldlet affinity tracker object.
*
* An affinity tracker object collects samples of world or worldlet ids that
* have a potential affinity relationship with a particular target worldlet.
* Periodically the user of the tracker object will ask it to calculate an
* affinity setting based on the id which collected the most samples over the
* predetermined time frame (resetTime). A "set threshold" and "drop
* threshold" setting determine the percentage of samples that an id must
* represent so that affinity is set or dropped.
* vmk_WorldletAffinityTrackerCreate should be used to allocate the object and
* subsequently vmk_WorldletAffinityTrackerConfig should be used to set the
* parameters of the tracker object. Until vmk_WorldletAffinityTrackerConfig
* is called the object will not set any affinities.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracked Worldlet who's affinity setting will be managed.
* \param[in] heap Heap the affinity tracker will be allocated from.
* \param[out] tracker Tracker object created.
*
* \retval VMK_OK Success.
* \retval VMK_NO_MEMORY Allocation failed.
* \retval VMK_BAD_PARAM Bad "tracker" or "tracked" pointer.
* \retval VMK_INVALID_HANDLE Bad "tracked" worldlet.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletAffinityTrackerCreate(
vmk_Worldlet tracked,
vmk_HeapID heap,
vmk_WorldletAffinityTracker **tracker
);
/*
*******************************************************************************
* vmk_WorldletAffinityTrackerConfig -- */ /**
*
* \ingroup Worldlet
* \brief Configures a worldlet affinity tracker object.
*
* Defines the thresholds, reset frequency and affinity types of an affinity
* tracker object. May be called multiple times.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracker Tracker object to initialize.
* \param[in] setThresh Usage threshold (%) at which to establish affinity.
* \param[in] dropThresh Usage threshold (%) at which to drop affinity.
* \param[in] resetTimeUS Minimum microseconds between updates.
* \param[in] worldAffType Type of affinity to apply to worlds.
* \param[in] wdtAffType Type of affinity to apply to worldlets.
*
* \retval VMK_OK Success.
* \retval VMK_BAD_PARAM A threshold is invalid (> 100).
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletAffinityTrackerConfig(
vmk_WorldletAffinityTracker *tracker,
vmk_uint16 setThresh,
vmk_uint16 dropThresh,
vmk_uint16 resetTimeUS,
vmk_WorldletAffinityType worldAffType,
vmk_WorldletAffinityType wdtAffType
);
/*
*******************************************************************************
* vmk_WorldletAffinityTrackerDestroy -- */ /**
*
* \ingroup Worldlet
* \brief Destroy a worldlet affinity tracker object.
*
* Does not alter the affinity of the worldlet for which affinity tracking is
* being performed.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracker Tracker object to destroy.
*
* \retval VMK_OK Success.
* \retval VMK_BAD_PARAM Bad "tracker" pointer.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletAffinityTrackerDestroy(
vmk_WorldletAffinityTracker *tracker
);
/*
*******************************************************************************
* vmk_WorldletInterruptTrackerCreate -- */ /**
*
* \ingroup Worldlet
* \brief Create an interrupt/worldlet affinity tracker object.
*
* An affinity tracker object collects samples of world or worldlet ids that
* have a potential affinity relationship with a particular interrupt vector.
* Periodically the user of the tracker object will ask it to calculate an
* affinity setting based on the id which collected the most samples over the
* predetermined time frame (resetTime). A "set threshold" and "drop
* threshold" setting determine the percentage of samples that an id must
* represent so that affinity is set or dropped.
* vmk_WorldletInterruptTrackerCreate should be used to allocate the object and
* subsequently vmk_WorldletInterruptTrackerConfig should be used to set the
* parameters of the tracker object. Until vmk_WorldletInterrupTrackerConfig
* is called the object will not set any affinities.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] vector Interrupt vector to be managed.
* \param[in] modId Module responsible for memory allocations.
* \param[in] heap Heap the affinity tracker will be allocated from.
* \param[out] tracker Tracker object created.
*
* \retval VMK_OK Success.
* \retval VMK_NO_MEMORY Allocation failed.
* \retval VMK_BAD_PARAM Bad "tracked" pointer.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletInterruptTrackerCreate(
vmk_uint32 vector,
vmk_ModuleID modId,
vmk_HeapID heap,
vmk_WorldletAffinityTracker **tracker
);
/*
*******************************************************************************
* vmk_WorldletInterruptTrackerConfig -- */ /**
*
* \ingroup Worldlet
* \brief Configures a worldlet interrupt tracker object.
*
* Defines the thresholds and reset frequency of an interrupt tracker object.
* May be called multiple times.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracker Tracker object to initialize.
* \param[in] setThresh Usage threshold (%) at which to establish affinity.
* \param[in] dropThresh Usage threshold (%) at which to drop affinity.
* \param[in] resetTimeUS Minimum microseconds between updates.
*
* \retval VMK_OK Success.
* \retval VMK_BAD_PARAM A threshold is invalid (> 100).
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletInterruptTrackerConfig(
vmk_WorldletAffinityTracker *tracker,
vmk_uint16 setThresh,
vmk_uint16 dropThresh,
vmk_uint16 resetTimeUS
);
/*
*******************************************************************************
* vmk_WorldletInterruptTrackerDestroy -- */ /**
*
* \ingroup Worldlet
* \brief Destroy a worldlet interrupt tracker object.
*
* Does not alter the affinity of the interrupt vector for which affinity
* tracking is being performed.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracker Tracker object to destroy.
*
* \retval VMK_OK Success.
* \retval VMK_BAD_PARAM Bad "tracker" pointer.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletInterruptTrackerDestroy(
vmk_WorldletAffinityTracker *tracker
);
/*
*******************************************************************************
* vmk_WorldletAffinityTrackerAddWorldSample -- */ /**
*
* \ingroup Worldlet
* \brief Adds a sample for a world id to an affinity tracker.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracker Tracker object to add sample to.
* \param[in] userID World id of sample to add.
* \param[in] count Number of samples to add.
*
* \retval VMK_OK Success.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletAffinityTrackerAddWorldSample(
vmk_WorldletAffinityTracker *tracker,
vmk_WorldID userID,
vmk_uint32 count);
/*
*******************************************************************************
* vmk_WorldletAffinityTrackerAddWorldletSample -- */ /**
*
* \ingroup Worldlet
* \brief Adds a sample for a world id to an affinity tracker.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracker Tracker object to add sample to.
* \param[in] userID Worldlet id of sample to add.
* \param[in] count Number of samples to add.
*
* \retval VMK_OK Success.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletAffinityTrackerAddWorldletSample(
vmk_WorldletAffinityTracker *tracker,
vmk_WorldletID userID,
vmk_uint32 count);
/*
*******************************************************************************
* vmk_WorldletAffinityTrackerCheck -- */ /**
*
* \ingroup Worldlet
* \brief Update the tracked worldlet's affinity based on collected samples.
*
* If the indicated time has surpassed the resetTimeUS as indicated in the
* object initializaiton then look at the collected samples and update the
* tracked worldlet's affinity as appropriate according to the tracker object's
* specified threshold settings. Reset the collected samples and begin a new
* sample period.
*
* Caller is required to provide appropriate locking or exclusion.
*
* \note This function will not block.
*
* \param[in] tracker Tracker object to check.
* \param[in] now Current time to consider.
*
* \retval VMK_OK Success.
* \retval VMK_RETRY Not enough time has passed since the last updated.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletAffinityTrackerCheck(
vmk_WorldletAffinityTracker *tracker,
vmk_TimerCycles now);
/*
*******************************************************************************
* vmk_WorldletOptionSet -- */ /**
*
* \ingroup Worldlet
* \brief Sets one of the option flags for a worldlet to the given value.
* Operations on invalid flags always succeed (the system ignores the
* settings of such flags).
*
* \note This function will not block.
*
* \param[in] wdt Worldlet to be operated on.
* \param[in] flag Flag to modify.
* \param[in] value Value to set the flag to.
*
* \retval VMK_OK Success.
* \retval VMK_BAD_PARAM "wdt" parameter is invalid.
*
*******************************************************************************
*/
VMK_ReturnStatus
vmk_WorldletOptionSet(
vmk_Worldlet wdt,
vmk_WorldletOptions flag,
vmk_Bool value);
#endif /* _VMKAPI_WORLDLET_H_ */
/** @} */
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