diff --git a/Words/accounting.html b/Words/accounting.html new file mode 100644 index 0000000000000000000000000000000000000000..d4b1b89112613958195098b9e4eb5ca36dd92329 --- /dev/null +++ b/Words/accounting.html @@ -0,0 +1,494 @@ + + + + +The Models of Accounting + + + + + + + + +
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The Models of Accounting

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Table of Contents

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1 Models

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+My idea is to write this system in Python, using SQLAlchemy for +persistent storage. +

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+The following subsections are the models that I think apply to a +bare-bone accounting API. The word "Model" is borrowed from +SQLAlchemy where a Model is an abstraction of an SQL database table. +

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+Each of the subsections present the attributes of the model, in SQL +these would be "fields". +

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+My choice of SQLAlchemy and SQL is because of familiarity [from +mediagoblin, talkatv, [proprietary] projects] and that transactions, +accounts both have strong relations inbetween. +

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1.1 Account

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  • Unique ID +
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  • Name +
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  • Parent ID, for hierarchical account structures +
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1.2 Entry

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  • Unique ID +
  • +
  • Summary, descriptive summary of the Changes herein +
  • +
  • Timestamp +
  • +
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+Represents a series of transactions(Changes) between different +accounts. The sum of the transactions must be 0. +

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1.3 Change

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  • Unique ID +
  • +
  • Entry ID +
  • +
  • Account ID +
  • +
  • Value, fixed-precision value between -Infinity..+Infinity +
  • +
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+This model represents a change in an Account's value. +

+ +

+TODO: multi-currency +

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1.4 Reports

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2 The Unix philosophy

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2.1 Rule of Modularity

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+Developers should build a program out of simple parts connected by +well defined interfaces, so problems are local, and parts of the +program can be replaced in future versions to support new +features. This rule aims to save time on debugging code that is +complex, long, and unreadable. +

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2.2 Rule of Clarity

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+Developers should write programs as if the most important +communication is to the developer, including him- or herself, who +will read and maintain the program rather than the computer. This +rule aims to make code readable and comprehensible for whomever +works on the code in future. +

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2.3 Rule of Composition

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+Developers should write programs that can communicate easily with +other programs. This rule aims to allow developers to break down +projects into small, simple programs rather than overly complex +monolithic programs. +

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2.4 Rule of Separation

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+Developers should separate the mechanisms of the programs from the +policies of the programs; one method is to divide a program into a +front-end interface and back-end engine that interface communicates +with. This rule aims to let policies be changed without +destabilizing mechanisms and consequently reducing the number of +bugs. +

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2.5 Rule of Simplicity

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+Developers should design for simplicity by looking for ways to +break up program systems into small, straightforward cooperating +pieces. This rule aims to discourage developers’ affection for +writing “intricate and beautiful complexities” that are in reality +bug prone programs. +

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2.6 Rule of Parsimony

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+Developers should avoid writing big programs. This rule aims to +prevent overinvestment of development time in failed or suboptimal +approaches caused by the owners of the program’s reluctance to +throw away visibly large pieces of work. Smaller programs are not +only easier to optimize and maintain; they are easier to delete +when deprecated. +

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2.7 Rule of Transparency

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+Developers should design for visibility and discoverability by +writing in a way that their thought process can lucidly be seen by +future developers working on the project and using input and output +formats that make it easy to identify valid input and correct +output. This rule aims to reduce debugging time and extend the +lifespan of programs. +

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2.8 Rule of Robustness

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+Developers should design robust programs by designing for +transparency and discoverability, because code that is easy to +understand is easier to stress test for unexpected conditions that +may not be foreseeable in complex programs. This rule aims to help +developers build robust, reliable products. +

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2.9 Rule of Representation

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+Developers should choose to make data more complicated rather than +the procedural logic of the program when faced with the choice, +because it is easier for humans to understand complex data compared +with complex logic. This rule aims to make programs more readable +for any developer working on the project, which allows the program +to be maintained. +

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2.10 Rule of Least Surprise

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+Developers should design programs that build on top of the +potential users' expected knowledge; for example, ‘+’ should always +mean addition in a calculator program. This rule aims to encourage +developers to build intuitive products that are easy to use. +

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2.11 Rule of Silence

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+Developers should design programs so that they do not print +unnecessary output. This rule aims to allows other programs and +developers to pick out the information they need from a program's +output without having to parse verbosity. +

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2.12 Rule of Repair

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+Developers should design programs that fail in a manner that is +easy to localize and diagnose or in other words “fail +noisily”. This rule aims to prevent incorrect output from a program +from becoming an input and corrupting the output of other code +undetected. +

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2.13 Rule of Economy

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+Developers should value developer time over machine time, because +machine cycles as of the year 2013 are relatively inexpensive +compared to prices in the 1970s. This rule aims to reduce +development costs of projects. +

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2.14 Rule of Generation

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+Developers should avoid writing code by hand and instead write +abstract high-level programs that generate code. This rule aims to +reduce humans errors and save time. +

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2.15 Rule of Optimization

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+Developers should prototype software before polishing it. This rule +aims to prevent developers from spending too much time for marginal +gains. +

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2.16 Rule of Diversity

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+Developers should design their programs to be flexible and +open. This rule aims to make programs flexible, allowing them to be +used in other ways than their developers intended. +

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2.17 Rule of Extensibility

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+Developers should design for the future by making their protocols +extensible, allowing for easy plugins without modification to the +program's architecture by other developers, noting the version of +the program, and more. This rule aims to extend the lifespan and +enhance the utility of the code the developer writes. +

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Author: Joar Wandborg

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Created: 2013-11-25 Mon 22:56

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Emacs 24.3.1 (Org mode 8.0.6)

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