Changeset - f31235afbc80
[Not reviewed]
0 1 0
enyst - 10 years ago 2014-09-19 22:09:45
engel.nyst@gmail.com
Possible fixes for incomplete or unclear phrases

Signed-off-by: enyst <engel.nyst@gmail.com>
1 file changed with 9 insertions and 9 deletions:
0 comments (0 inline, 0 general)
gpl-lgpl.tex
Show inline comments
...
 
@@ -2882,194 +2882,194 @@ code is provided by offering access to copy the code from a designated place
 
(such as by enabling electronic access to a network server), the distributor
 
must merely offer equivalent access to copy the source code ``in the same way
 
through the same place''.  This wording also permits a distributor to offer a
 
third party access to both object code and source code on a single network
 
portal or web page, even though the access may include links to different
 
physical servers.  For example, a downstream distributor may provide a link
 
to an upstream distributor's server and arrange with the operator of that
 
server to keep the source code available for copying for as long as the
 
downstream distributor enables access to the object code.  This codifies
 
formally the typical historical interpretation of GPLv2.
 

	
 
% FIXME-LATER: perhaps in enforcement section, but maybe here, note about
 
% ``slow down'' on source downloads being a compliance problem. 
 

	
 
Furthermore, under GPLv3~\S6(d), distributors may charge for the conveyed
 
object code; however, those who pay to obtain the object code must be given
 
equivalent and gratis access to obtain the CCS.  (If distributors convey the
 
object code gratis, distributors must likewise make CCS available without
 
charge.)  Those who do not obtain the object code from that distributors
 
(perhaps because they choose not to pay the fee for object code) are outside
 
the scope of the provision; distributors are under no specific obligation to
 
give CCS to someone who has not purchased an object code download under
 
GPLv3~\S6(d).  (Note: this does not change nor impact any obligations under
 
GPLv3~\S6(b)(2); GPLv3~\S6(d) is a wholly different provision.)
 

	
 
\subsection{GPLv3~\S6(e): Peer-to-Peer Sharing Networks}
 

	
 
Certain decentralized forms of peer-to-peer file sharing present a challenge
 
to the unidirectional view of distribution that is implicit in GPLv2 and
 
Draft 1 of GPLv3.  Identification of an upstream/downstream link in
 
BitTorrent distribution is neither straightforward nor reasonable; such
 
distribution is multidirectional, cooperative and anonymous.  In peer-to-peer
 
distribution systems, participants act both as transmitters and recipients of
 
blocks of a particular file, but they perceive the experience merely as users
 
and receivers, and not as distributors in any conventional sense.  At any
 
given moment of time, most peers will not have the complete file.
 

	
 
Meanwhile, GPLv3~\S6(d) permits distribution of a work in object code form
 
over a network, provided that the distributor offers equivalent access to
 
copy the Corresponding Source Code ``in the same way through the same
 
place''.  This wording might be interpreted to permit peer-to-peer
 
distribution of binaries \textit{if} they are packaged together with the CCS,
 
but such packaging is impractical, for at least three reasons.  First, even if
 
the CCS is packaged with the object code, it will only be available to a
 
non-seeding peer at the end of the distribution process, but the peer will
 
already have been providing parts of the binary to others in the network.
 
Second, in practice, peer-to-peer forms of transmission are poorly suited
 
means for distributing CCS.  In large distributions, packaging CCS with the
 
object code may result in a substantial increase in file size and
 
transmission time.  Third, in current practice, CCS packages themselves tend
 
\textit{not} to be transmitted through BitTorrent --- owing to reduced demand
 
-- thus, there generally will be too few participants downloading the same
 
source package at the same time to enable effective seeding and distribution.
 

	
 
GPLv3~\S6(e) addresses these issues.  If a licensee conveys such a work of
 
object code using peer-to-peer transmission, that licensee is in compliance
 
with GPLv3~\S6 if the licensee informs other peers where the object code and
 
its CCS are publicly available at no charge under subsection GPLv3~\S6(d).
 
The CCS therefore need not be provided through the peer-to-peer system that
 
was used for providing the binary.
 

	
 
Second, GPLv3\S9 also clarifies that ancillary propagation of a covered work
 
that occurs as part of the process of peer-to-peer file transmission does not
 
require acceptance, just as mere receipt and execution of the Program does
 
not require acceptance.  Such ancillary propagation is permitted without
 
limitation or further obligation.
 

	
 
% FIXME-LATER: Would be nice to explain much more about interactions between
 
% the various options of GPLv3~\S6(a-e), which might all be in play at once!
 

	
 
\subsection{User Products, Installation Information and Device Lock-Down}
 

	
 
As discussed in \S~\ref{GPLv3-drm} of this tutorial, GPLv3 seeks to thwart
 
technical measures such as signature checks in hardware to prevent
 
modification of GPL'd software on a device.
 

	
 
To address this issue, GPLv3~\S6 requires that parties distributing object
 
code provide recipients with the source code through certain means.  When
 
those distributors pass on the CCS, they are also required to pass on any
 
information or data necessary to install modified software on the particular
 
device that included it.  (This strategy is not unlike that used in LGPLv2.1
 
to enable users to link proprietary programs to modified libraries.)
 

	
 
% FIXME-LATER: LGPLv2.1 section should talk about this explicitly and this
 
%              should be a forward reference here
 

	
 
\subsubsection{User Products}
 

	
 
\label{user-product}
 

	
 
The scope of these requirements is narrow.  GPLv3~\S6 introduces the concept
 
of a ``User Product'', which includes devices that are sold for personal,
 
family, or household use.  Distributors are only required to provide
 
Installation Information when they convey object code in a User Product.
 

	
 
In brief, the right to convey object code in a defined class of ``User
 
Products,'' under certain circumstances, on providing whatever information is
 
required to enable a recipient to replace the object code with a functioning
 
Products,'' under certain circumstances, depends on providing whatever information
 
is required to enable a recipient to replace the object code with a functioning
 
modified version.
 

	
 
This was a compromise that was difficult for the FSF to agree to during the
 
GPLv3 drafting process.  However, companies and governments that use
 
specialized or enterprise-level computer facilities reported that they
 
actually \textit{want} their systems not to be under their own control.
 
Rather than agreeing to this as a concession, or bowing to pressure, they ask
 
for this as a \textit{preference}.  It is not clear that the GPL should interfere
 
here, since the main problem lies elsewhere.
 

	
 
While imposing technical barriers to modification is wrong regardless of
 
circumstances, the areas where restricted devices are of the greatest
 
practical concern today fall within the User Product definition.  Most, if
 
not all, technically-restricted devices running GPL-covered programs are
 
consumer electronics devices.  Moreover, the disparity in clout between the
 
manufacturers and these users makes it difficult for the users to reject
 
technical restrictions through their weak and unorganized market power.  Even
 
limited to User Products, this provision addresses the fundamental problem.
 

	
 
% FIXME-LATER: link \href to USC 2301
 

	
 
The core of the User Product definition is a subdefinition of ``consumer
 
product'' adapted from the Magnuson-Moss Warranty Act, a federal
 
consumer protection law in the USA found in 15~USC~\S2301: ``any tangible
 
personal property which is normally used for personal, family, or household
 
purposes.''  The USA has had three decades of experience of liberal
 
judicial and administrative interpretation of this definition in a manner
 
favorable to consumer rights.\footnote{The Magnuson-Moss consumer product
 
  definition itself has been influential in the USA and Canada, having been
 
  adopted in several state and provincial consumer protection laws.}
 
Ideally, this body of interpretation\footnote{The FSF, however, was very
 
  clear that incorporation of such legal interpretation was in no way
 
  intended to work as a general choice of USA law for GPLv3.} will guide
 
interpretation of the consumer product subdefinition in GPLv3~\S6, and this
 
will hopefully provide a degree of legal certainty advantageous to device
 
manufacturers and downstream licensees alike.
 

	
 
One well-established interpretive principle under Magnuson-Moss is that
 
ambiguities are resolved in favor of coverage.  That is, in cases where
 
it is not clear whether a product falls under the definition of consumer
 
product, the product will be treated as a consumer product.\footnote{16
 
CFR~\S\ 700.1(a); \textit{McFadden v.~Dryvit Systems, Inc.}, 54
 
UCC~Rep.~Serv.2d 934 (D.~Ore.~2004).}  Moreover, for a given product,
 
``normally used'' is understood to refer to the typical use of that type
 
of product, rather than a particular use by a particular buyer.
 
Products that are commonly used for personal as well as commercial
 
purposes are consumer products, even if the person invoking rights is a
 
commercial entity intending to use the product for commercial
 
purposes.\footnote{16 CFR \S \ 700.1(a).  Numerous court decisions
 
interpreting Magnuson-Moss are in accord; see, e.g., \textit{Stroebner
 
Motors, Inc.~v.~Automobili Lamborghini S.p.A.}, 459 F.~Supp.2d 1028,
 
1033 (D.~Hawaii 2006).}  Even a small amount of ``normal'' personal use
 
is enough to cause an entire product line to be treated as a consumer
 
product under Magnuson-Moss\footnote{\textit{Tandy Corp.~v.~Marymac
 
Industries, Inc.}, 213 U.S.P.Q.~702 (S.D.~Tex.~1981). In this case, the
 
court concluded that TRS-80 microcomputers were consumer products, where
 
such computers were designed and advertised for a variety of users,
 
including small businesses and schools, and had only recently been
 
promoted for use in the home.}.
 

	
 
However, Magnuson-Moss is not a perfect fit because in the area of components
 
of dwellings, the settled interpretation under Magnuson-Moss is under-inclusive.
 
Depending on how such components are manufactured or sold, they may or may
 
not be considered Magnuson-Moss consumer products.\footnote{Building
 
  materials that are purchased directly by a consumer from a retailer, for
 
  improving or modifying an existing dwelling, are consumer products under
 
  Magnuson-Moss, but building materials that are integral component parts of
 
  the structure of a dwelling at the time that the consumer buys the dwelling
 
  are not consumer products. 16 C.F.R.~\S\S~700.1(c)--(f); Federal Trade
 
  Commission, Final Action Concerning Review of Interpretations of
 
  Magnuson-Moss Warranty Act, 64 Fed.~Reg.~19,700 (April 22, 1999); see also,
 
  e.g., \textit{McFadden}, 54 U.C.C.~Rep.~Serv.2d at 934.}  Therefore, GPLv3
 
defines User Products as a superset of consumer products that also includes
 
``anything designed or sold for incorporation into a dwelling.''
 

	
 
Thus, the three sentences in the center of GPLv3's User Product definition
 
encapsulate the judicial and administrative principles established over the
 
past three decades in the USA concerning the Magnuson-Moss consumer product
 
definition.  First, it states that doubtful cases are resolved in favor of
 
coverage under the definition.  Second, it indicate that the words ``normally
 
used'' in the consumer product definition refer to a typical or common use of
 
a class of product, and not the status of a particular user or expected or
 
actual uses by a particular user.  Third, it clearly states that the
 
existence of substantial non-consumer uses of a product does not negate a
 
determination that it is a consumer product, unless such non-consumer uses
 
represent the only significant mode of use of that product.
 

	
 
It should be clear from these added sentences that it is the general mode of
 
use of a product that determines objectively whether or not it is a consumer
 
product.  One could not escape the effects of the User Products provisions by
 
labeling what is demonstrably a consumer product in ways that suggest it is
 
``for professionals'', for example.
 

	
 

	
 
\subsubsection{Installation Information}
 

	
...
 
@@ -4187,199 +4187,199 @@ LGPLv2.1~\S6(b) allows the distributor of a ``work that uses the library'' to
 
simply use a dynamically linked, shared library mechanism to link with the
 
library. This is by far the easiest and most straightforward option for
 
distribution. In this case, the executable of the work that uses the
 
library will contain only the ``stub code'' that is put in place by the
 
shared library mechanism, and at runtime the executable will combine with
 
the shared version of the library already resident on the user's computer.
 
If such a mechanism is used, it must allow the user to upgrade and
 
replace the library with interface-compatible versions and still be able
 
to use the ``work that uses the library.''  However, all modern shared
 
library mechanisms function as such, and thus LGPLv2.1~\S6(b) is the simplest
 
option, since it does not even require that the distributor of the ``work 
 
based on the library'' ship copies of the library itself.
 

	
 
LGPLv2.1~\S6(a) is the option to use when, for some reason, a shared library
 
mechanism cannot be used. It requires that the source for the library be
 
included, in the typical GPL fashion, but it also has a requirement beyond
 
that. The user must be able to exercise her freedom to modify the library
 
to its fullest extent, and that means recombining it with the ``work based
 
on the library.''  If the full binary is linked without a shared library
 
mechanism, the user must have available the object code for the ``work
 
based on the library,'' so that the user can relink the application and
 
build a new binary.
 

	
 
The remaining options in LGPLv2.1~\S6 are very similar to the other choices
 
provided by GPLv2~\S3. There are some additional options, but time does
 
not permit us in this course to go into those additional options. In
 
almost all cases of distribution under LGPL, either LGPLv2.1~\S6(a) or LGPLv2.1~\S6(b) are
 
exercised.
 

	
 
\section{Distribution of the Combined Works}
 

	
 
Essentially, ``works based on the library'' must be distributed under the
 
same conditions as works under full GPL\@. In fact, we note that 
 
LGPLv2.1~\S2 is nearly identical in its terms and requirements to GPLv2~\S2.
 
There are again subtle differences and additions, which time does not
 
permit us to cover in this course.
 

	
 
\section{And the Rest}
 

	
 
The remaining variations between the LGPL and the GPL cover the following
 
conditions:
 

	
 
\begin{itemize}
 

	
 
\item Allowing a licensing ``upgrade'' from the LGPL to the GPL\@ (in LGPLv2.1~\S3)
 

	
 
\item Binary distribution of the library only, covered in LGPLv2.1~\S4,
 
  which is effectively equivalent to LGPLv2.1~\S3
 

	
 
\item Creating aggregates of libraries that are not derivative works of
 
  each other, and distributing them as a unit (in LGPLv2.1~\S7)
 

	
 
\end{itemize}
 

	
 

	
 
Due to time constraints, we cannot cover these additional terms in detail,
 
but they are mostly straightforward. The key to understanding LGPLv2.1 is
 
understanding the difference between a ``work based on the library'' and a
 
``work that uses the library.''  Once that distinction is clear, the
 
remainder of LGPLv2.1 is close enough to GPL that the concepts discussed in
 
our more extensive GPL unit can be directly applied.
 

	
 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
\chapter{Integrating the GPL into Business Practices}
 

	
 
Since GPL'd software is now extremely prevalent through the industry, it
 
is useful to have some basic knowledge about using GPL'd software in
 
business and how to build business models around GPL'd software.
 

	
 
\section{Using GPL'd Software In-House}
 

	
 
As discussed in Sections~\ref{GPLv2s0} and~\ref{GPLv2s5} of this tutorial,
 
the GPL only governs the activities of copying, modifying and
 
distributing software programs that are not governed by the license.
 
Thus, in FSF's view, simply installing the software on a machine and
 
using it is not controlled or limited in any way by the GPL\@. Using Free
 
Software in general requires substantially fewer agreements and less
 
license compliance activity than any known proprietary software.
 

	
 
Even if a company engages heavily in copying the software throughout the
 
enterprise, such copying is not only permitted by GPLv2~\S\S1 and 3, but it is
 
encouraged!  If the company simply deploys unmodified (or even modified)
 
Free Software throughout the organization for its employees to use, the
 
obligations under the license are very minimal. Using Free Software has a
 
substantially lower cost of ownership --- both in licensing fees and in
 
licensing checking and handling -- than the proprietary software
 
equivalents.
 

	
 
\section{Business Models}
 
\label{Business Models}
 

	
 
Using Free Software in house is certainly helpful, but a thriving
 
market for Free Software-oriented business models also exists. There is the
 
traditional model of selling copies of Free Software distributions.
 
Many companies make substantial revenue
 
from this model. Some choose this model because they have
 
found that for higher-end hardware, the cost of the profit made from
 
proprietary software licensing fees is negligible. The real profit is
 
in the hardware, but it is essential that software be stable, reliable
 
and dependable, and the users be allowed to have unfettered access to
 
it. Free Software, and GPL'd software in particular (because IBM can
 
be assured that proprietary versions of the same software will not
 
exist to compete on their hardware) is the right choice.
 
found that for higher-end hardware, the profit made from proprietary
 
software licensing fees is negligible. The real profit is in the hardware,
 
but it is essential that software be stable, reliable and dependable, and
 
the users be allowed to have unfettered access to it. Free Software, and
 
GPL'd software in particular (because IBM can be assured that proprietary
 
versions of the same software will not exist to compete on their hardware)
 
is the right choice.
 

	
 
For example, charging a ``convenience fee'' for Free Software,
 
when set at a reasonable price (around \$60 or so), can produce some
 
profit. Even though Red Hat's system is fully downloadable on their
 
Web site, people still go to local computer stores and buy copies of their
 
box set, which is simply a printed version of the manual (available under
 
a Free license as well) and the Free Software system it documents.
 

	
 
\medskip
 

	
 
However, custom support, service, and software improvement contracts
 
are the most widely used models for GPL'd software. The GPL is
 
central to their success, because it ensures that the code base
 
remains common, and that large and small companies are on equal
 
footing for access to the technology. Consider, for example, the GNU
 
Compiler Collection (GCC). Cygnus Solutions, a company started in the
 
early 1990s, was able to grow steadily simply by providing services
 
for GCC --- mostly consisting of new ports of GCC to different or new,
 
embedded targets. Eventually, Cygnus was so successful that
 
it was purchased by Red Hat where it remains a profitable division.
 

	
 
However, there are very small companies that compete in
 
this space. Because the code-base is protected by the GPL, it creates and
 
demands industry trust. Companies can cooperate on the software and
 
improve it for everyone. Meanwhile, companies who rely on GCC for their
 
work are happy to pay for improvements, and for ports to new target
 
platforms. Nearly all the changes fold back into the standard
 
versions, and those forks that exist remain freely available.
 

	
 
\medskip
 

	
 
\label{Proprietary Relicensing}
 

	
 
A final common business model that is perhaps the most controversial is
 
proprietary relicensing of a GPL'd code base. This is only an option for
 
software in which a particular entity is the sole copyright holder. As
 
discussed earlier in this tutorial, a copyright holder is permitted under
 
copyright law to license a software system under her copyright as many
 
different ways as she likes to as many different parties as she wishes.
 

	
 
Some companies use this to their
 
financial advantage with regard to a GPL'd code base. The standard
 
version is available from the company under the terms of the GPL\@.
 
However, parties can purchase separate proprietary software licensing for
 
a fee.
 

	
 
This business model is at best problematic and at worst predatory because it means that the GPL'd code
 
base must be developed in a somewhat monolithic way, because volunteer
 
Free Software developers may be reluctant to assign their copyrights to
 
the company because it will not promise to always and forever license the
 
software as Free Software. Indeed, the company will surely use such code
 
contributions in proprietary versions licensed for fees.
 

	
 
\section{Ongoing Compliance}
 

	
 
GPL compliance is in fact a very simple matter --- much simpler than
 
typical proprietary software agreements and EULAs. Usually, the most
 
difficult hurdle is changing from a proprietary software mindset to one
 
that seeks to foster a community of sharing and mutual support. Certainly
 
complying with the GPL from a users' perspective gives substantially fewer
 
headaches than proprietary license compliance.
 

	
 
For those who go into the business of distributing {\em modified}
 
versions of GPL'd software, the burden is a bit higher, but not by
 
much. The glib answer is that by releasing the whole product as Free
 
Software, it is always easy to comply with the GPL. However,
 
admittedly to the dismay of FSF, many modern and complex software
 
systems are built using both proprietary and GPL'd components that are
 
not legally derivative works of each other. Sometimes, it is easier simply to
 
improve existing GPL'd application than to start from scratch. In
 
exchange for that benefit, the license requires that the modifier gives
 
back to the commons that made the work easier in the first place. It is a
 
reasonable trade-off and a way to help build a better world while also
 
making a profit.
 

	
 
Note that FSF does provide services to assist companies who need
 
assistance in complying with the GPL. You can contact FSF's GPL
 
Compliance Labs at $<$licensing@fsf.org$>$.
 

	
 
%FIXME-LATER: should have \tutorialpart
 

	
 
If you are particularly interested in matters of GPL compliance, we
 
recommend the next two parts, which include both recommendations on good
 
compliance and compliance case studies.
 

	
 
% =====================================================================
 
% END OF FIRST DAY SEMINAR SECTION
 
% =====================================================================
 

	
 
%%  LocalWords:  Sebro Novalis Ravicher GPLv GPL'd copylefted LGPLv OSI USC
 
%%  LocalWords:  noncommercially counterintuitive Berne copyrightable DRM UC
 
%%  LocalWords:  proprietarize proprietarization Stallman's Tridgell's RMS
 
%%  LocalWords:  Lessig Lessig's Stallman Proto GPLs proto Tai pre GPL's ful
 
%%  LocalWords:  legalbol AGPLv Runtime licensor licensors relicense UCITA
 
%%  LocalWords:  unprotectable Intl nd th Kepner Tregoe Bando Indust Mitel
 
%%  LocalWords:  Iqtel Bateman Mitek Arce protectable hoc faire de minimis
0 comments (0 inline, 0 general)