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@@ -910,404 +910,404 @@ who wish to license works under GPL are not required to automatically accept
 
changes made by the FSF for their own copyrighted works.
 

	
 
Each licensor may chose three different methods of licensing, as follows:
 

	
 
\begin{itemize}
 

	
 
\item explicitly name a single version of GPL for their work (usually
 
  indicated in shorthand by saying the license is ``GPLv$X$-only''), or
 

	
 
\item name no version of the GPL, thus they allow their downstream recipients
 
  to select any version of the GPL they choose (usually indicated in shorthand
 
  by saying the license is simply ``GPL''), or
 

	
 
\item name a specific version of GPL and give downstream recipients the
 
  option to choose that version ``or any later version as published by the
 
  FSF'' (usually indicated by saying the license is
 
  ``GPLv$X$-or-later'')\footnote{The shorthand of ``GPL$X+$'' is also popular
 
    for this situation.  The authors of this tutorial prefer ``-or-later''
 
    syntax, because it (a) mirrors the words ``or'' and ``later from the
 
    licensing statement, (b) the $X+$ doesn't make it abundantly clear that
 
    $X$ is clearly included as a license option and (c) the $+$ symbol has
 
    other uses in computing (such as with regular expressions) that mean
 
    something different.}
 
\end{itemize}
 

	
 
\label{license-compatibility-first-mentioned}
 

	
 
Oddly, this flexibility has received (in the opinion of the authors, undue)
 
criticism, primarily because of the complex and oft-debated notion of
 
``license compatibility'' (which is explained in detail in
 
\S~\ref{license-compatibility}).  Copyleft licenses are generally
 
incompatible with each other, because the details of how they implement
 
copyleft differs.  Specifically, copyleft works only because of its
 
requirement that downstream licensors use the \textit{same} license for
 
combined and modified works.  As such, software licensed under the terms of
 
``GPLv2-only'' cannot be combined with works licensed ``GPLv3-or-later''.
 
This is admittedly a frustrating outcome.
 

	
 
Other copyleft licenses that appeared after GPL, such
 
as the Creative Commons ``Share Alike'' licenses, the Eclipse Public License
 
and the Mozilla Public License \textbf{require} all copyright holders choosing
 
to use any version of those licenses to automatically accept and relicense
 
their copyrighted works under new versions.  Of course ,Creative Commons, the
 
Eclipse Foundation, and the Mozilla Foundation (like the FSF) have generally
 
served as excellent stewards of their licenses.  Copyright holders using
 
those licenses seems to find it acceptable to fully delegate all future
 
licensing decisions for their copyrights to these organizations without a
 
second thought.
 

	
 
However, note that FSF gives herein the control of copyright holders to
 
decide whether or not to implicitly trust the FSF in its work of drafting
 
future GPL versions.  The FSF, for its part, does encourage copyright holders
 
to chose by default ``GPLv$X$-or-later'' (where $X$ is the most recent
 
version of the GPL published by the FSF).  However, the FSF \textbf{does not
 
  mandate} that a choice to use any GPL requires a copyright holder ceding
 
its authority for future licensing decisions to the FSF.  In fact, the FSF
 
considered this possibility for GPLv3 and chose not to do so, instead opting
 
for the third-party steward designation clause discussed in
 
Section~\ref{GPLv3s14}.
 

	
 
\section{Complexities of Two Simultaneously Popular Copylefts}
 

	
 
Obviously most GPL advocates would prefer widespread migration to GPLv3, and
 
many newly formed projects who seek a copyleft license tend to choose a
 
GPLv3-based license.  However, many existing copylefted projects continue
 
with GPLv2-only or GPLv2-or-later as their default license.
 

	
 
While GPLv3 introduces many improvements --- many of which were designed to
 
increase adoption by for-profit companies --- GPLv2 remains a widely used and
 
extremely popular license.  The GPLv2 is, no doubt, a good and useful
 
license.
 

	
 
However, unlike GPLv1 before it,
 
GPLv2 remains an integral part of the copyleft licensing infrastructure.  As such, those who seek to have expertise in current
 
topics of copyleft licensing need to study both the GPLv2 and GPLv3 family of
 
licenses.
 

	
 
Furthermore, GPLv3 is more easily understood by first studying GPLv2.
 
This is not only because of their chronological order, but also because much
 
of the discussion material available for GPLv3 tends to talk about GPLv3 in
 
contrast to GPLv2.  As such, a strong understanding of GPLv2 helps in
 
understanding most of the third-party material found regarding GPLv3.  Thus,
 
the following chapter begins a deep discussion of GPLv2.
 

	
 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
\chapter{Running Software and Verbatim Copying}
 
\label{run-and-verbatim}
 

	
 

	
 
This chapter begins the deep discussion of the details of the terms of
 
GPLv2\@. In this chapter, we consider the first two sections: GPLv2 \S\S
 
0--2. These are the straightforward sections of the GPL that define the
 
simplest rights that the user receives.
 

	
 
\section{GPLv2~\S0: Freedom to Run}
 
\label{GPLv2s0}
 

	
 
GPLv2~\S0, the opening section of GPLv2, sets forth that copyright law governs
 
the work.  It specifically points out that it is the ``copyright
 
holder'' who decides if a work is licensed under its terms and explains
 
how the copyright holder might indicate this fact.
 

	
 
A bit more subtly, GPLv2~\S0 makes an inference that copyright law is the only
 
system that can restrict the software.  Specifically, it states:
 
\begin{quote}
 
Activities other than copying, distribution and modification are not
 
covered by this License; they are outside its scope.
 
\end{quote}
 
In essence, the license governs \emph{only} those activities, and all other
 
activities are unrestricted, provided that no other agreements trump GPLv2
 
(which they cannot; see Sections~\ref{GPLv2s6} and~\ref{GPLv2s7}).  This is
 
very important, because the Free Software community heavily supports
 
users' rights to ``fair use'' and ``unregulated use'' of copyrighted
 
material.  GPLv2 asserts through this clause that it supports users' rights
 
to fair and unregulated uses.
 

	
 
Fair use (called ``fair dealing'' in some jurisdictions) of copyrighted
 
material is an established legal doctrine that permits certain activities
 
regardless of whether copyright law would otherwise restrict those activities.
 
Discussion of the various types of fair use activity are beyond the scope of
 
this tutorial.  However, one important example of fair use is the right to
 
quote portions of the text in a larger work so as to criticize or suggest
 
changes.  This fair use right is commonly used on mailing lists when
 
discussing potential improvements or changes to Free Software.
 

	
 
Fair use is a doctrine established by the courts or by statute.  By
 
contrast, unregulated uses are those that are not covered by the statue
 
nor determined by a court to be covered, but are common and enjoyed by
 
many users.  An example of unregulated use is reading a printout of the
 
program's source code like an instruction book for the purpose of learning
 
how to be a better programmer.  The right to read something that you have
 
access to is and should remain unregulated and unrestricted.
 

	
 
\medskip
 

	
 
Thus, the GPLv2 protects users fair and unregulated use rights precisely by
 
not attempting to cover them.  Furthermore, the GPLv2 ensures the freedom
 
to run specifically by stating the following:
 
\begin{quote}
 
''The act of running the Program is not restricted.''
 
\end{quote}
 
Thus, users are explicitly given the freedom to run by GPLv2~\S0.
 

	
 
\medskip
 

	
 
The bulk of GPLv2~\S0 not yet discussed gives definitions for other terms used
 
throughout.  The only one worth discussing in detail is ``work based on
 
the Program''.  The reason this definition is particularly interesting is
 
not for the definition itself, which is rather straightforward, but
 
because it clears up a common misconception about the GPL\@.
 

	
 
The GPL is often mistakenly criticized because it fails to give a
 
definition of ``derivative work''.  In fact, it would be incorrect and
 
problematic if the GPL attempted to define this.  A copyright license, in
 
fact, has no control over what may or may not be a derivative work.  This
 
matter is left up to copyright law and the courts --- not the licenses that utilize it.
 

	
 
It is certainly true that copyright law as a whole does not propose clear
 
and straightforward guidelines for what is and is not a derivative
 
software work under copyright law.  However, no copyright license --- not
 
even the GNU GPL --- can be blamed for this.  Legislators and court
 
opinions must give us guidance to decide the border cases.
 

	
 
\section{GPLv2~\S1: Verbatim Copying}
 
\label{GPLv2s1}
 

	
 
GPLv2~\S1 covers the matter of redistributing the source code of a program
 
exactly as it was received. This section is quite straightforward.
 
However, there are a few details worth noting here.
 

	
 
The phrase ``in any medium'' is important.  This, for example, gives the
 
freedom to publish a book that is the printed copy of the program's source
 
code.  It also allows for changes in the medium of distribution.  Some
 
vendors may ship Free Software on a CD, but others may place it right on
 
the hard drive of a pre-installed computer.  Any such redistribution media
 
is allowed.
 

	
 
Preservation of copyright notice and license notifications are mentioned
 
specifically in GPLv2~\S1.  These are in some ways the most important part of
 
the redistribution, which is why they are mentioned by name.  GPL
 
always strives to make it abundantly clear to anyone who receives the
 
software what its license is.  The goal is to make sure users know their
 
rights and freedoms under GPL, and to leave no reason that users might be
 
surprised the software is GPL'd. Thus
 
throughout the GPL, there are specific references to the importance of
 
notifying others down the distribution chain that they have rights under
 
GPL.
 

	
 
Also mentioned by name is the warranty disclaimer. Most people today do
 
not believe that software comes with any warranty.  Notwithstanding the
 
\href{http://mlis.state.md.us/2000rs/billfile/hb0019.htm}{Maryland's} and \href{http://leg1.state.va.us/cgi-bin/legp504.exe?001+ful+SB372ER}{Virginia's} UCITA bills, there are few or no implied warranties with software.
 
However, just to be on the safe side, GPL clearly disclaims them, and the
 
GPL requires re distributors to keep the disclaimer very visible. (See
 
GPL requires re-distributors to keep the disclaimer very visible. (See
 
Sections~\ref{GPLv2s11} and~\ref{GPLv2s12} of this tutorial for more on GPL's
 
warranty disclaimers.)
 

	
 
Note finally that GPLv2~\S1 creates groundwork for the important defense of
 
commercial freedom.  GPLv2~\S1 clearly states that in the case of verbatim
 
copies, one may make money.  Re distributors are fully permitted to charge
 
for the redistribution of copies of Free Software. In addition, they may
 
copies, one may make money.  Re-distributors are fully permitted to charge
 
for the re-distribution of copies of Free Software. In addition, they may
 
provide the warranty protection that the GPL disclaims as an additional
 
service for a fee. (See Section~\ref{Business Models} for more discussion
 
on making a profit from Free Software redistribution.)
 

	
 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 

	
 
\chapter{Derivative Works: Statute and Case Law}
 
\label{derivative-works}
 

	
 
We digress for this chapter from our discussion of GPL's exact text to
 
consider the matter of derivative works --- a concept that we must
 
understand fully before considering GPLv2~\S\S2--3\@. GPL, and Free
 
understand fully before considering GPLv2~\S\S2--3\@. The GPL, and Free
 
Software licensing in general, relies critically on the concept of
 
``derivative work'' since software that is ``independent,'' (i.e., not
 
``derivative'') of Free Software need not abide by the terms of the
 
applicable Free Software license. As much is required by \S~106 of the
 
Copyright Act, 17 U.S.C. \S~106 (2002), and admitted by Free Software
 
licenses, such as the GPL, which (as we have seen) states in GPLv2~\S0 that ``a
 
`work based on the Program' means either the Program or any derivative
 
work under copyright law.'' It is being a derivative work of Free Software
 
that triggers the necessity to comply with the terms of the Free Software
 
license under which the original work is distributed. Therefore, one is
 
left to ask, just what is a ``derivative work''? The answer to that
 
question differs depending on which court is being asked.
 

	
 
The analysis in this chapter sets forth the differing definitions of
 
derivative work by the circuit courts. The broadest and most
 
established definition of derivative work for software is the
 
abstraction, filtration, and comparison test (``the AFC test'') as
 
created and developed by the Second Circuit. Some circuits, including
 
the Ninth Circuit and the First Circuit, have either adopted narrower
 
versions of the AFC test or have expressly rejected the AFC test in
 
favor of a narrower standard. Further, several other circuits have yet
 
to adopt any definition of derivative work for software.
 

	
 
As an introductory matter, it is important to note that literal copying of
 
a significant portion of source code is not always sufficient to establish
 
that a second work is a derivative work of an original
 
program. Conversely, a second work can be a derivative work of an original
 
program even though absolutely no copying of the literal source code of
 
the original program has been made. This is the case because copyright
 
protection does not always extend to all portions of a program's code,
 
while, at the same time, it can extend beyond the literal code of a
 
program to its non-literal aspects, such as its architecture, structure,
 
sequence, organization, operational modules, and computer-user interface.
 

	
 
\section{The Copyright Act}
 

	
 
The copyright act is of little, if any, help in determining the definition
 
of a derivative work of software. However, the applicable provisions do
 
provide some, albeit quite cursory, guidance. Section 101 of the Copyright
 
Act sets forth the following definitions:
 

	
 
\begin{quotation}
 
A ``computer program'' is a set of statements or instructions to be used
 
directly or indirectly in a computer in order to bring about a certain
 
result.
 

	
 
A ``derivative work'' is a work based upon one or more preexisting works,
 
such as a translation, musical arrangement, dramatization,
 
fictionalization, motion picture version, sound recording, art
 
reproduction, abridgment, condensation, or any other form in which a work
 
may be recast, transformed, or adapted. A work consisting of editorial
 
revisions, annotations, elaborations, or other modifications which, as a
 
whole, represent an original work of authorship, is a ``derivative work.''
 
\end{quotation}
 

	
 
These are the only provisions in the Copyright Act relevant to the
 
determination of what constitutes a derivative work of a computer
 
program. Another provision of the Copyright Act that is also relevant to
 
the definition of derivative work is \S~102(b), which reads as follows:
 

	
 
\begin{quotation}
 
In no case does copyright protection for an original work of authorship
 
extend to any idea, procedure, process, system, method of operation,
 
concept, principle, or discovery, regardless of the form in which it is
 
described, explained, illustrated, or embodied in such work.
 
\end{quotation}
 

	
 
Therefore, before a court can ask whether one program is a derivative work
 
of another program, it must be careful not to extend copyright protection
 
to any ideas, procedures, processes, systems, methods of operation,
 
concepts, principles, or discoveries contained in the original program. It
 
is the implementation of this requirement to ``strip out'' unprotectable
 
elements that serves as the most frequent issue over which courts
 
disagree.
 

	
 
\section{Abstraction, Filtration, Comparison Test}
 

	
 
As mentioned above, the AFC test for determining whether a computer
 
program is a derivative work of an earlier program was created by the
 
Second Circuit and has since been adopted in the Fifth, Tenth, and
 
Eleventh Circuits. Computer Associates Intl., Inc. v. Altai, Inc., 982
 
F.2d 693 (2nd Cir. 1992); Engineering Dynamics, Inc. v. Structural
 
Software, Inc., 26 F.3d 1335 (5th Cir. 1994); Kepner-Tregoe,
 
Inc. v. Leadership Software, Inc., 12 F.3d 527 (5th Cir. 1994); Gates
 
Rubber Co. v. Bando Chem. Indust., Ltd., 9 F.3d 823 (10th Cir. 1993);
 
Mitel, Inc. v. Iqtel, Inc., 124 F.3d 1366 (10th Cir. 1997); Bateman
 
v. Mnemonics, Inc., 79 F.3d 1532 (11th Cir. 1996); and, Mitek Holdings,
 
Inc. v. Arce Engineering Co., Inc., 89 F.3d 1548 (11th Cir. 1996).
 

	
 
Under the AFC test, a court first abstracts from the original program its
 
constituent structural parts. Then, the court filters from those
 
structural parts all unprotectable portions, including incorporated ideas,
 
expression that is necessarily incidental to those ideas, and elements
 
that are taken from the public domain. Finally, the court compares any and
 
all remaining kernels of creative expression to the structure of the
 
second program to determine whether the software programs at issue are
 
substantially similar so as to warrant a finding that one is the
 
derivative work of the other.
 

	
 
Often, the courts that apply the AFC test will perform a quick initial
 
comparison between the entirety of the two programs at issue in order to
 
help determine whether one is a derivative work of the other. Such a
 
holistic comparison, although not a substitute for the full application of
 
the AFC test, sometimes reveals a pattern of copying that is not otherwise
 
obvious from the application of the AFC test when, as discussed below,
 
only certain components of the original program are compared to the second
 
program. If such a pattern is revealed by the quick initial comparison,
 
the court is more likely to conclude that the second work is indeed a
 
derivative of the original.
 

	
 
\subsection{Abstraction}
 

	
 
The first step courts perform under the AFC test is separation of the
 
work's ideas from its expression. In a process akin to reverse
 
engineering, the courts dissect the original program to isolate each level
 
of abstraction contained within it. Courts have stated that the
 
abstractions step is particularly well suited for computer programs
 
because it breaks down software in a way that mirrors the way it is
 
typically created. However, the courts have also indicated that this step
 
of the AFC test requires substantial guidance from experts, because it is
 
extremely fact and situation specific.
 

	
 
By way of example, one set of abstraction levels is, in descending order
 
of generality, as follows: the main purpose, system architecture, abstract
 
data types, algorithms and data structures, source code, and object
 
code. As this set of abstraction levels shows, during the abstraction step
 
of the AFC test, the literal elements of the computer program, namely the
 
source and object code, are defined as particular levels of
 
abstraction. Further, the source and object code elements of a program are
 
not the only elements capable of forming the basis for a finding that a
 
second work is a derivative of the program. In some cases, in order to
 
avoid a lengthy factual inquiry by the court, the owner of the copyright in
 
the original work will submit its own list of what it believes to be the
 
protected elements of the original program. In those situations, the court
 
will forgo performing its own abstraction, and proceed to the second step of
 
the AFC test.
 

	
 
\subsection{Filtration}
 

	
 
The most difficult and controversial part of the AFC test is the second
 
step, which entails the filtration of protectable expression contained in
 
the original program from any unprotectable elements nestled therein. In
 
determining which elements of a program are unprotectable, courts employ a
 
myriad of rules and procedures to sift from a program all the portions
 
that are not eligible for copyright protection.
 

	
 
First, as set forth in \S~102(b) of the Copyright Act, any and all ideas
 
embodied in the program are to be denied copyright protection. However,
 
implementing this rule is not as easy as it first appears. The courts
 
readily recognize the intrinsic difficulty in distinguishing between ideas
 
and expression and that, given the varying nature of computer programs,
 
doing so will be done on an ad hoc basis. The first step of the AFC test,
 
the abstraction, exists precisely to assist in this endeavor by helping
 
the court separate out all the individual elements of the program so that
 
they can be independently analyzed for their expressive nature.
 

	
 
A second rule applied by the courts in performing the filtration step of
 
the AFC test is the doctrine of merger, which denies copyright protection
 
to expression necessarily incidental to the idea being expressed. The
 
reasoning behind this doctrine is that when there is only one way to
 
express an idea, the idea and the expression merge, meaning that the
 
expression cannot receive copyright protection due to the bar on copyright
 
protection extending to ideas. In applying this doctrine, a court will ask
 
whether the program's use of particular code or structure is necessary for
 
the efficient implementation of a certain function or process. If so, then
 
that particular code or structure is not protected by copyright and, as a
 
result, it is filtered away from the remaining protectable expression.
 

	
 
A third rule applied by the courts in performing the filtration step of
 
the AFC test is the doctrine of scenes a faire, which denies copyright
 
protection to elements of a computer program that are dictated by external
 
factors. Such external factors can include:
 

	
 
\begin{itemize}
 

	
 
  \item The mechanical
 
specifications of the computer on which a particular program is intended
 
to operate
 

	
 
  \item Compatibility requirements of other programs with which a
 
program is designed to operate in conjunction
 

	
 
  \item Computer manufacturers'
 
design standards
 

	
 
  \item Demands of the industry being serviced, and
 

	
 
widely accepted programming practices within the computer industry
 

	
 
\end{itemize}
 

	
 
Any code or structure of a program that was shaped predominantly in
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